Pseudopods (Ex): The physical form of a slime lord is more mutable than that of a normal creature of his type. Any creature struck by a slime lord's natural attack must succeed on a Fortitude save (DC 10 + slime lord level + slime lord's Con modifier) or be paralyzed for 1d4+1 rounds. Paralytic slime (Ex): A slime lord's pseudopods are coated with slime that can paralyze a foe. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks. Weapon and Armor Proficiency: Slime lords gain no proficiency with any weapon, armor, or shield.
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